[Question] 矢量操作的矢量反射问题
Butby opened this issue · 3 comments
在1.0.2版本中,矢量反射只要还有cp玩家就是无敌的,但是在1.0.3中矢量反射不能防住伤害,不知道是不是我自定义了配置文件的原因。
以下是我的配置文件
# This is the default data config file for AcademyCraft.
# It is automatically copied to ".minecraft/config" folder for customization reference.
ac.ability {
# Global ability-related data.
data {
cp_recover_cooldown: 0.3
cp_recover_speed: 10.0
overload_recover_cooldown: 0.1
overload_recover_speed: 100.0
maxcp_incr_rate: 0.0085 # The max cp increase rate (multiply by CP consumption)
maxo_incr_rate: 1 # The max overload increase rate (multiplied by Overload consumption)
prog_incr_rate: 100 # The level progress increate rate.
init_cp: [1800, 1800, 2800, 4000, 5800, 8000]
add_cp: [0, 900, 1000, 1500, 1700, 12000] # The additional cp that can be achieved by using skills.
init_overload: [100, 100, 150, 240, 350, 500]
add_overload: [0, 40, 70, 80, 100, 500] # The additional overload that can be achieved by using skills.
}
# Global skill caculation interferers.
calc_global {
# Global damage scale.
damage_scale: 1.0
}
category {
#
# Skill data explained:
# Per-skill configuration can be found in <category>.<skill_name> path.
# There are some common properties that are shared, listed below:
#
# Property | Description | Default value
# ---------------------------------|--------------------------------------------|----------------
# enabled (boolean) | Whether the skill can be learned or not. | true
# damage_scale (float) | A scale of skill-to-entity damage. | 1.0
# cp_consume_speed (float) | How fast this skill consumes CP. | 1.0
# overload_consume_speed (float) | How fast this skill overloads. | 1.0
# exp_incr_speed (float) | How fast this skill's experience increases.| 1.0
# *destroy_blocks (boolean) | Whether this skill destroys blocks. | true
# -----------------------------------------------------------------------------------------------
# *: This property is only applicable on skills that have associated effects.
# There is an example in electromaster/arc_gen skill.
#
generic {
skills {
brain_course {}
brain_course_advanced {}
mind_course {}
}
}
electromaster {
common {
prog_incr_rate: 50
}
skills {
arc_gen {
# An example for common properties.
enabled: true,
damage_scale: 1.50,
cp_consume_speed: 1.0,
overload_consume_speed: 1.0,
exp_incr_speed: 1.0
}
charging {
}
body_intensify {
}
mine_detect {
}
mag_movement {
}
thunder_bolt {
}
railgun {
enabled: true,
damage_scale: 3.0,
cp_consume_speed: 1.0,
overload_consume_speed: 1.0,
exp_incr_speed: 1.0
}
thunder_clap {
}
mag_manip {
}
}
}
meltdowner {
common {
prog_incr_rate: 30
}
skills {
electron_bomb {
enabled: true,
damage_scale: 5.0,
cp_consume_speed: 1.0,
overload_consume_speed: 1.0,
exp_incr_speed: 1.0
}
rad_intensify {}
scatter_bomb {
enabled: true,
damage_scale: 8.0,
cp_consume_speed: 1.0,
overload_consume_speed: 1.0,
exp_incr_speed: 1.0}
light_shield {enabled: true,
damage_scale: 1.80,
cp_consume_speed: 0.3,
overload_consume_speed: 0.2,
exp_incr_speed: 1.0}
meltdowner {enabled: true,
damage_scale: 16.0,
cp_consume_speed: 1.0,
overload_consume_speed: 1.0,
exp_incr_speed: 1.0}
mine_ray_basic {}
ray_barrage {
enabled: true,
damage_scale: 40.0,
cp_consume_speed: 1.0,
overload_consume_speed: 1.0,
exp_incr_speed: 1.0}
jet_engine {}
mine_ray_expert {}
mine_ray_luck {}
electron_missile {
damage_scale: 40.0,
cp_consume_speed: 0.2,
overload_consume_speed: 0.1,}
}
}
teleporter {
common {
prog_incr_rate: 100
}
skills {
threatening_teleport {
enabled: true,
damage_scale: 12.0,
cp_consume_speed: 0.00001,
overload_consume_speed: 1.0,
exp_incr_speed: 1.0
}
dim_folding_theorem {}
penetrate_teleport {}
mark_teleport {}
flesh_ripping {
enabled: true,
damage_scale: 10.0,
cp_consume_speed: 1.0,
overload_consume_speed: 1.0,
exp_incr_speed: 1.0
}
location_teleport {}
shift_tp {}
space_fluct {}
flashing {}
}
}
vecmanip {
common {
prog_incr_rate: 80
}
skills {
dir_shock {
damage_scale: 5.0,}
ground_shock {
damage_scale: 5.0,
destroy_blocks: false,}
vec_accel {}
vec_deviation {}
dir_blast {
destroy_blocks: false,}
storm_wing {
cp_consume_speed: 0.01,
overload_consume_speed: 0.01,}
blood_retro {
damage_scale: 500.0,}
vec_reflection {}
plasma_cannon {
enabled: true,
damage_scale: 20.0,
cp_consume_speed: 1.0,
overload_consume_speed: 1.0,
exp_incr_speed: 1.0}
}
}
}
}
如果是新版本更新的话,我只想建议:如果矢量反射不能完全防住伤害太容易被自己的离子炮炸死了,希望可以加回
配置文件理论上只修改数据,不涉及内容。另外,在1.0.3版本的配置文件中加入了矢量反射/矢量偏移的可影响目标自定义,不知道为何你这个没有。
我看这个数据都心惊胆战,prog_incr_rate各种50 100..
@nirvanaxiao6 是无视目标自定义。