Curios Compat Layer for Accessories

Curios Compat Layer for Accessories

719k Downloads

Bug: [1.20.1] <mod compatibility>

al-wei opened this issue ยท 2 comments

commented

What Feature Types Apply to This Bug?

Other (Please Describe)

Feature Type

No response

What Type of Bug Is This?

Compatibility

Minecraft Version

1.20.1

Mod Loader

forge

Mod Loader API Version

47.4.1

The Accessories Version

accessories-neoforge-1.0.0-beta.46+1.20.1

What Compatibility layer are you using?

None

The Compatibility Version

No response

Is This Bug a Conflict With Another Mod?

No response

Client Log

No response

Crash Report (if applicable)

No response

Steps to Reproduce

https://www.curseforge.com/minecraft/mc-mods/curious-lanterns
https://www.curseforge.com/minecraft/mc-mods/immersive-lanterns

I observed that these two mods have similar functions. But the positions of the lanterns are different. I want to have them at the same time.
But there was a mistake. TIL covers CL. Place lanterns in AccessoriesGUI. Only the decoration of TIL will appear. And the effects of the two slots in the figure are the same, both being TIL.

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However, place GL in CuriosGUI and TIL in AccessoriesGUI. Both can be displayed.

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What You Expect To Happen

Both can be displayed.

What Actually Happened

Place two lanterns in AccessoriesGUI, and only TIL will be displayed.

Additional Details

No response

Please Read and Confirm The Following

  • I have confirmed this bug is on the most recently supported version of Minecraft.
  • I have confirmed the details provided in this report are concise as possible and does not contain vague information (ie. Versions are properly recorded, answers to questions are clear).
  • I have confirmed this bug is unique and has not been reported already.
  • If playing on a modpack, I have reported this bug to their issue tracker already.
commented

This issue can also occur when using (accessories_cclayer-7.4.0- beta-18 +1.20.1).

commented

I do not understand what exactly you want solved here as you are using two mods that do similar functions and expect them not to collide like this. Like all I can say is pick one of them.