Trinkets Compat Layer for Accessories

Trinkets Compat Layer for Accessories

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[SUGGESTION & BUG] Add a config to always keep the crafting grid on

amzelee opened this issue ยท 2 comments

commented

Bug: How to replicate and Story.
I made sure to bind Accessories into what was the inventory bind. Pressing E should now open 'Accessories Experimental UI' instead, and this worked fine until some members of my server tried pressing the 'Accessories Experimental Menu Arrow Back Button' to return to the regular inventory interface. They then proceeded to craft into the normal crafting grid it bugged by letting them craft the item, but instantly disappear when used. For example, I tried crafting a crafting table and decided to place it. The item will disappear with the materials returned. This isn't a huge issue as the materials do come back, so I asked them to just use 'Accessories Crafting Grid'. Using Accessories Crafting UI, the bug does not occur.

Suggestion(s):

  • Add a config or make it permanent, to keep the crafting UI up at all times.
  • Make the buttons be more obvious. The square icon for the crafting UI was not obvious enough that some members couldn't access crafting until instructed to do so.
  • Keep the whole experimental UI active without being able to return to the default UI.

Minecraft: 1.21.1
Neoforge: 21.1.133
Accessories: 1.1.0-beta.29

commented

Frankly, the given section of the screen is going to go though a planned rework down the road to adjust various placements of buttons and such. Still, it would be a breaking change for texturepackers and modpack devs, meaning it will only be on later versions, but I plan to tackle such.

commented

Also next time please keep suggestions and bugs separately as such is the best way to track it as multiple issues within one post ma get lost.