IllegalAccessError crash
mezz opened this issue ยท 9 comments
I've had a couple reports like this one: mezz/JustEnoughItems#426
---- Minecraft Crash Report ----
WARNING: coremods are present:
GenderLoadingPlugin ([1.10.2]Gender-1.2.5.jar)
NWRTweak (redstonepaste-mc1.9.4-1.7.4.jar)
DLFMLCorePlugin (DynamicLights-1.10.2.jar)
FMLPlugin (InventoryTweaks-1.61-58.jar)
Contact their authors BEFORE contacting forge
// Why is it breaking :(
Time: 9/14/16 10:21 PM
Description: JEI failed to start:
com.google.common.util.concurrent.ExecutionError: java.lang.IllegalAccessError: tried to access field net.minecraft.item.ItemStack.field_77990_d from class cofh.api.energy.ItemEnergyContainer
at com.google.common.cache.LocalCache$Segment.get(LocalCache.java:2199)
at com.google.common.cache.LocalCache.get(LocalCache.java:3934)
at com.google.common.cache.LocalCache.getOrLoad(LocalCache.java:3938)
at com.google.common.cache.LocalCache$LocalLoadingCache.get(LocalCache.java:4821)
at com.google.common.cache.LocalCache$LocalLoadingCache.getUnchecked(LocalCache.java:4827)
at mezz.jei.ItemFilter.(ItemFilter.java:43)
at mezz.jei.ProxyCommonClient.startJEI(ProxyCommonClient.java:185)
at mezz.jei.ProxyCommonClient.onEntityJoinedWorld(ProxyCommonClient.java:142)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_244_ProxyCommonClient_onEntityJoinedWorld_EntityJoinWorldEvent.invoke(.dynamic)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:72)
at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:168)
at net.minecraft.world.World.func_72838_d(World.java:1129)
at net.minecraft.client.multiplayer.WorldClient.func_72838_d(WorldClient.java:253)
at net.minecraft.client.Minecraft.func_71353_a(Minecraft.java:2451)
at net.minecraft.client.Minecraft.func_71403_a(Minecraft.java:2359)
at net.minecraft.client.network.NetHandlerPlayClient.func_147282_a(NetHandlerPlayClient.java:276)
at net.minecraft.network.play.server.SPacketJoinGame.func_148833_a(SourceFile:76)
at net.minecraft.network.play.server.SPacketJoinGame.func_148833_a(SourceFile:13)
at net.minecraft.network.PacketThreadUtil$1.run(SourceFile:13)
at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511)
at java.util.concurrent.FutureTask.run(FutureTask.java:266)
at net.minecraft.util.Util.func_181617_a(SourceFile:45)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1045)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:371)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.IllegalAccessError: tried to access field net.minecraft.item.ItemStack.field_77990_d from class cofh.api.energy.ItemEnergyContainer
at cofh.api.energy.ItemEnergyContainer.getEnergyStored(ItemEnergyContainer.java:98)
at de.ellpeck.actuallyadditions.mod.items.base.ItemEnergy.func_77624_a(ItemEnergy.java:72)
at net.minecraft.item.ItemStack.func_82840_a(ItemStack.java:614)
at mezz.jei.util.ItemStackElement.(ItemStackElement.java:76)
at mezz.jei.util.ItemStackElement.create(ItemStackElement.java:44)
at mezz.jei.ItemFilter.createBaseList(ItemFilter.java:84)
at mezz.jei.ItemFilter.access$100(ItemFilter.java:30)
at mezz.jei.ItemFilter$ItemFilterCacheLoader.load(ItemFilter.java:119)
at mezz.jei.ItemFilter$ItemFilterCacheLoader.load(ItemFilter.java:109)
at com.google.common.cache.LocalCache$LoadingValueReference.loadFuture(LocalCache.java:3524)
at com.google.common.cache.LocalCache$Segment.loadSync(LocalCache.java:2317)
at com.google.common.cache.LocalCache$Segment.lockedGetOrLoad(LocalCache.java:2280)
at com.google.common.cache.LocalCache$Segment.get(LocalCache.java:2195)
... 30 more
A detailed walkthrough of the error, its code path and all known details is as follows:
-- System Details --
Details:
Minecraft Version: 1.10.2
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 994366600 bytes (948 MB) / 1968943104 bytes (1877 MB) up to 4281597952 bytes (4083 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx4G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP 9.32 Powered by Forge 12.18.1.2081 Optifine OptiFine_1.10.2_HD_U_C3 40 mods loaded, 40 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJA mcp{9.19} Minecraft Coder Pack
UCHIJA FML{8.0.99.99} Forge Mod Loader
UCHIJA Forge{12.18.1.2081} Minecraft Forge
UCHIJA gender{1.2.5} Gender
UCHIJA bettercombatmod{1.3.5} Better Combat
UCHIJA actuallyadditions{1.10.2-r62} Actually Additions
UCHIJA thedragoncore{1.1.0} TheDragonCore
UCHIJA armorplus{1.10.2-6.0.9.2} ArmorPlus
UCHIJA backpack{3.0.1} Backpack
UCHIJA Baubles{1.2.1.0} Baubles
UCHIJA BiomesOPlenty{5.0.0.2085} Biomes O' Plenty
UCHIJA bookshelf{1.4.0.291} Bookshelf
UCHIJA ChestTransporter{2.5.2} Chest Transporter
UCHIJA DynamicLights{1.4.3} Dynamic Lights
UCHIJA DynamicLights_onFire{1.0.7} Dynamic Lights Burning Entity Module
UCHIJA DynamicLights_creepers{1.0.6} Dynamic Lights Creeper Module
UCHIJA DynamicLights_dropItems{1.1.0} Dynamic Lights EntityItem Module
UCHIJA DynamicLights_entityClasses{1.0.1} Dynamic Lights Entity Light Module
UCHIJA DynamicLights_mobEquipment{1.1.0} Dynamic Lights Mob Equipment Light Module
UCHIJA DynamicLights_flameArrows{1.0.1} Dynamic Lights Fiery Arrows Light Module
UCHIJA DynamicLights_floodLights{1.0.3} Dynamic Lights Flood Light
UCHIJA DynamicLights_otherPlayers{1.0.9} Dynamic Lights OtherPlayers Light Module
UCHIJA DynamicLights_thePlayer{1.1.3} Dynamic Lights Player Light Module
UCHIJA excore{1.6.2} EXCore
UCHIJA hopperducts{1.4.8} Hopper Ducts
UCHIJA mantle{1.10.2-1.0.0.jenkins170} Mantle
UCHIJA tconstruct{1.10.2-2.4.0.jenkins325} Tinkers' Construct
UCHIJA immersiveengineering{${version}} Immersive Engineering
UCHIJA InfernalMobs{1.7.1} Infernal Mobs
UCHIJA InventoryPets{1.4.8.1} Inventory Pets
UCHIJA inventorytweaks{1.61-58-a1fd884} Inventory Tweaks
UCHIJA JEI{3.9.3.253} Just Enough Items
UCHIJA journeymap{1.10.2-5.2.4} JourneyMap
UCHIJA levels{r4.1.3} Levels
UCHIJA RadixCore{1.10.2-2.1.3} RadixCore
UCHIJA MCA{1.10.2-5.2.3} Minecraft Comes Alive
UCHIJA progressiveautomation{1.6.51} Progressive Automation
UCHIJA redstonepaste{1.7.4} Redstone Paste
UCHIJA icse{1.1.0.0} I Can See Everything
UCHIJA wawla{2.3.0.202} What Are We Looking At
Loaded coremods (and transformers):
GenderLoadingPlugin ([1.10.2]Gender-1.2.5.jar)
com.github.ipixeli.gender.coremod.GenderClassTransformer
NWRTweak (redstonepaste-mc1.9.4-1.7.4.jar)
net.fybertech.nwr.NWRTransformer
DLFMLCorePlugin (DynamicLights-1.10.2.jar)
atomicstryker.dynamiclights.common.DLTransformer
FMLPlugin (InventoryTweaks-1.61-58.jar)
invtweaks.forge.asm.ContainerTransformer
GL info: ' Vendor: 'ATI Technologies Inc.' Version: '4.5.13447 Compatibility Profile Context 16.300.2511.1001' Renderer: 'AMD Radeon R7 200 Series'
Pulsar/tconstruct loaded Pulses:
- TinkerCommons (Enabled/Forced)
- TinkerWorld (Enabled/Not Forced)
- TinkerTools (Enabled/Not Forced)
- TinkerSmeltery (Enabled/Not Forced)
- TinkerGadgets (Enabled/Not Forced)
- TinkerOredict (Enabled/Forced)
- TinkerIntegration (Enabled/Forced)
- TinkerFluids (Enabled/Forced)
- TinkerMaterials (Enabled/Forced)
OptiFine Version: OptiFine_1.10.2_HD_U_C3
Render Distance Chunks: 20
Mipmaps: 4
Anisotropic Filtering: 1
Antialiasing: 0
Multitexture: false
Shaders: null
OpenGlVersion: 4.5.13447 Compatibility Profile Context 16.300.2511.1001
OpenGlRenderer: AMD Radeon R7 200 Series
OpenGlVendor: ATI Technologies Inc.
CpuCount: 8
This isn't a problem on my side, however it is one of the byproducts of bundled APIs.
An old version of the CoFH Energy API was still using the ItemStack.stackTagCompound variable here instead of the getter method, and some mod appears to have bundled that outdated API.
In the future, it'd be best to just tell the people to remove mods other than JEI and Actually Additions one by one (or in small batches) with this specific issue until it is gone to locate what mod causes it.
Thanks, will do.
In the meantime you should add support for Forge's new CapabilityEnergy
and we can all stop bundling RF finally (I just recently removed it from the Forestry jar).
I'm not really fond of the new capability system, mainly as there isn't any documentation on if it's a push or pull system, if it actually is supposed to have the same values as RF, what it's really properly called (I'm not sticking with the laughable 'Forge Units'), and stuff like that.
I just think Tesla is the way better alternative at this point, but if more people start suggesting it and/or it gets popular, I will probably switch to it and stop using RF (but still continue to use Tesla as well).
I think it's appropriate to treat the Forge capability just like Tesla and call it whatever you like. I'm just using it as my "main" power system so that I'm not depending on RF being there any more. I still support Tesla but I don't want it to be a hard dependency.
Yea, Tesla isn't a hard dependency for me either because the thought of having a seperate library mod that I didn't even create as a dependency makes me cringe :D
Maybe I'll just stop supporting RF at some point, but seeing as most people who use the mod mainly use its RF side of things together with other mods, I'm definitely not going to switch right away but rather wait a couple of weeks until the system really gets established before removing RF entirely.
But I might just have a smooth transition where I implement the Forge system while still having RF in there too.
I'm definitely doing the smooth transition, some mods will take a long time to move on. I figure once EnderIO and Immersive Engineering have support for Forge's Energy then I can probably drop RF entirely, since they are the big power-transferring mods right now.
Oh, so are you currently just using @optional on everything that implements RF?
Yep exactly. I'm abusing Java 8 to implement RF using default interfaces to make it easier, you can see here if you're curious: https://github.com/ForestryMC/ForestryMC/tree/mc-1.10/src/main/java/forestry/energy/compat/rf