[BUG] Manual's font size is too small to see.
TartaricAcid opened this issue · 12 comments
It's full screen. (screen size: 1366×768)
And it seems that occur only in Chinese.
Um, I remember you @oldjunyi use language file to control scale ratio in OpenBlocks? Could that also apply here?
@TartaricAcid So you just need to update the zh_CN.lang
now... Long missing update since BTM 16.2.
yes, you are right.
But I be busy for my final. I will update the zh_CN file in January.
Minecraft does not have anti-aliasing font rendering method. Using non-integer GL scale ratio will break the font. A line with 0.9 pixel width may be 0 width when rendering.
This issue will be more obvious when you turn on the unicode font in language settings (or you are under some unicode-only language like Chinese), with the game's window height less than 960 px.
To fix this, my suggestion is: Please use 1.0x or 2.0x scale ratio when rendering the font.