laser connection problems
waddwatts opened this issue ยท 86 comments
I run a server on the new direwolf20 curse mod pack. 1.10.2 with a large energy laser network. I'm having problems with lasers disconnecting without me touching them, i thought maybe there was a limit due to the fact that i have well over 100 lasers connected together. but everybody says that the lasers should not be unconnecting like they are. not the whole network is loaded at the same time, maybe this is the problem? can the lasers get overloaded? all lasers are first tear. i've had one disconnection with liquid lasers transporting lava. but maybe twenty- thirty disconnections in energy lasers.
Please post some screenshots of your setup, and also please submit the actuallyadditionsdata0.dat file from your world/data folder if you are in the overworld, otherwise the file from your world/dimX/data folder instead.
So, the connections just disappear? Both on the client and on the server (as in both the energy transfer and the renderer)?
When exactly does it happen? Only when chunks are unloaded and then reloaded? Or when you exit the world or change the dimension?
i change the dimension, by going into the deep dark, and when i return with a charged porter sometimes the lasers with disconnect. visually and effectively. reopening the world doesn't reconnect the lasers.
the file is saved as a DAT file and opens with wordpad.
i opened it but its just a bunch of jibberish. when i try to drag copy it into the reply box it says that it doesnt support that type of file.
Are you saying this is reproducable? Meaning, every time you visit the deep dark this happens?
Does it happen with any other dimension?
You didn't answer my question fully though. Does it happen with any other dimensions?
Okay, I will compile a debug version that creates log output when removing/adding connections, so that I can test this better. I will send you the version in a couple of minutes.
but when reconnection broken joints. other connections will sometimes break. as if there's a limit to the number of connections. the new broken connections are usually at the other end of the base so maybe caused by unloading with my usually small render distance
That doesn't really make any sense either, because adding connections doesn't effect already existing ones. :v
could it be that some chunks are loaded when im away from the base and others aren't?
Please try what happened before out after installing this exact jar: http://puu.sh/tl5kH/05d918c2a3.jar
Meaning switching dimensions and everything else you did to break the connections. It would also be good if you could send a message in chat along the lines of "Entering deep dark" and "Arrived in deep dark" etc, so that I have some more context when reading the log.
Please send me the full log of that testing after.
That's not even half the log, and it doesn't contain any of the important part either. Please use gist or pastebin.
i recreated the issue this time by simply flying away from the base and then back, it seems to have something to do with the lasers being unloaded then reloaded
I tried for a long time, even in the world you were in, to recreate this issue, and I was unable to.
I have no idea what's causing it, but it seems no one else ever had this problem yet, because I have never seen a report similar to this one.
so the connections are only broken if you pop into the world close to the lasers and they connect to other lasers outside of your render distance!
I set my render distance to two chunks, made a long line of Lasers, then connected them all, chunkloaded a couple of the chunks, and then flew away and back and also went into the deep dark and nether and back.
make a long line, put a nether portal at one end, make all the lasers right next to eachother, make sure the line goes outside the two chunk render distance, go into the nether and come back a couple times. if the lasers are all still conencted then we can drop it i guess
because in my testing the lasers that get disconnected are close together and right at the border of unloaded and loaded.
You mean one of my five test setups?
I have put so much time into this and tested various different versions, including a direct copy of your setup. This is irreproducable.
alright. I give up. I don't know why it's not happening to you. I don't know what else to do.
Sorry, I guess this has to be some sort of edge-case.. somehow.
This game can be weird.
https://gist.github.com has no size limit.
Hmm.. zip the file up and use a file sharing website like https://transfer.sh/ instead.
i typed "entering deep dark" "leaving deep dark" "found broken connection" "fixed broken connection" before wach action
Can you try reproducing this issue on a different world?
I don't need a log or anything for that, just need to know if it's world dependent.
In the log that you sent me, did you re-add the connections that were missing before exiting the world at the end?
So you couldn't manage to get this to happen on any other world?
Okay, please send the entire world folder through some file sharing service like the one you used before. You might have to zip it up.
correction* it seems like going into the nether also causes lasers to disconnect. but it seems more sever with the deep dark
And does it only happen on this one world, or does it happen on every world with the same setup?
i made a copy of the world and ran through the same steps and there were laser disconnections
Not in the slightest.
Also, your base is just not there. I see the slime island and the meteor as seen in your screenshots, but your base is just gone :v
Do you use additional mods that aren't part of the modpack by default?
If you aren't already on it, update to the newest version of the pack and see if the issue persists.
Could you please explain how it's possible that the world you sent me doesn't contain your base? :V
I have no idea. absolutely no idea. i could understand a couple blocks missing but the entire world reverting back to seed is weird.