Make Phantomfaces give out Comparator signal
Knito58 opened this issue ยท 3 comments
Possibly not a bug! Just a scream for help.
I wanted to make an xp shower and it should look pretty. The dispenser is set flat in the ceiling, surrounded by glowstone. A lever should start shooting the bottles of enchanting. Due to being surrounded by glowstones, there is no place for a comparator and of course no room for the firing circuit.
Yay we have phantomfaces!
I thought this should be perfectly possible.
The phantomface says:
Range: 16
The connected Block is Dispenser at -68, 84,
-122 that is 9 Blocks away.The connection is fine and working.
Shift - TOP on the phantomface told me, that there were 64 bottles of enchanting inside.
Happily I connected a comparator to the PF. Bof. In short: I was not happy anymore. The comparator stuck dark. Neh.
Just to be sure theres nuts I attached a button to the PF and pressed it. This was my initial thought: Setting up a firing mechanism which is set off of the real dispenser. Pressing the PF's button did not fire a bottle off of the connected dispenser. Pressing and pressing and pressing and pressing did not do anything either. :)
This is my first approach to using PFs and there might be some misunderstanding on my side.
Either I can do this or I am forced to put the dispencer noobishly one block higher (ugly!).
HELP!
MC 1.11.2
Forge 13.20.0.2294
AA 1.11.2-r107
Game version: SMP
Normal Phantomfaces only deal with items, that's why the button doesn't work, by the way.
Ok thank you. I read the manual and it states:
"..., a Phantomface simulates the inventory it is connected to, meaning...."
I wasn't aware that it was meant that way and really felt safe about "comparating" and "firing with redstone". And I admit I stopped reading after "simulates the inventory".
If you have to make something new, then maybe the Players should craft a Redstone PF Interface and add it to the normal PF to make an inherited RI-PF block. This would not break too much with already existing PFs in all that games where it is used. Maybe crafting the RI with the PF and right-clicking with the RI on a placed PF (where the RI is consumed) as another suggestion.