BC Compat
tahg opened this issue ยท 5 comments
BC's energy module is named "buildcraftenergy" as of April a year ago. Seems like they overhauled mod ids to be lowercase and not have |'s
so someone just pointed me to this and the id change isn't the only energy change by far: Buildcraft is now using MJ again. MJ is quite different from RF in that it is not realy ment to be stored in blocks or batteries
Buildcraft is also still in early alpha and we are not quite sure ouselfs what final compat with RF will or should look like
no but i'm just pointing out the difference of MJ with RF (and derived energy systems) what it used in the prev version.
The point i'm trying to make is that it is a seperate type of energy (with an api that's still in alpha like the rest of the mod) that is not ment to be stored in batteries that AA adds (or other energy storing blocks, machine buffers are fine: some storage is needed so engines can kick in). With MJ you are suposed to expand your energy production for all your energy needs, not just make a few that cover the basics and then a huge buffer to provide energy on peak power usage
And I never said it was supposed to be stored in batteries from AA, and it's not the point of this issue. The point is that in the @mod annotation of Actually Additions, the modid of BuildCraft is an outdated one.
I honestly don't care about MJ or RF or whatever :>