[Bug]: Space Stations not saving
zurgeg opened this issue ยท 10 comments
Bug Description
Whenever I build anything on any space station, leave, and come back, I see it all is wiped.
How to Reproduce?
- Launch a rocket to any station in Creative Mode
- Build anything
- Go somewhere off the station
- Go back, jack, do it again
- Notice that it is wiped.
Expected Behavior
I intended for the building to still be there
Version
1.12.2
Mod Loader Version
MC 1.19.2 - 0.14.17
Mod Loader
Fabric
Logs or additional context
No response
it's based on the launch coords
Ah. Is there a way to figure out where the rocket will land? Thanks though.
I figured out that I wasn't going to the same station every time... Is there a way to control which station that the rocket lands on?
yes, it will override the current space station. it's currently an issue we have to fix #139
it will land in the exact coords that you launch. so if you launch at (100, 100), your space station will spawn at (100, 100) and you will land at (100, 100) in orbit
it will land in the exact coords that you launch. so if you launch at (100, 100), your space station will spawn at (100, 100) and you will land at (100, 100) in orbit
Ah. Does it spawn a new station every time? Because I noticed it spawns a station on top of the other one
What other mods do you have in your modlist? We haven't noticed that behavior in Vanilla Ad Astra
What other mods do you have in your modlist? We haven't noticed that behavior in Vanilla Ad Astra
- Adorn 3.81+1.19.2
- Applied Energistics 2 12.9.2
- Botarium 1.8.2
- Create 0.5.0.i-961+1.19.2
- Create Crafts & Additions
- Fabric API 0.75.1+1.19.2
- Fabric Language Kotlin 1.9.1+kotlin.1.8.10
- Fabric Waystones 3.0.5+mc1.19.2
- owo 0.8.2+1.19
- Resourceful Lib 1.1.19 & 1.1.21 (I'll try with 1.1.21 only)
- Resourcefulconfig 1.0.19
- Sandwhichable 1.3a+1.19
I should note that, as far as I know, none of these mods interface with Ad Astra (other than the libmods used by it)