[1.18.2] Crash when using Shaders while on other planets.
ConqAra opened this issue · 6 comments
(Tested on Mars) When traveling to, and landing on, mars you will crash if you have shaders (tested with BSL Shaders) on.
Crashlog starting with the Error and list of mods in the pack just in case it's not just iris.
It's extremely difficult for mod devs to diagnose issues caused by optimization and shader mods, such as sodium + iris. I can't tell if this is an Ad Astra issue or Iris issue, but nevertheless, I'd recommend reporting it on Iris's GitHub. You can disable shaders on planets for now, until it's fixed.
Does Ad Astra make a mixin for ItemStack
that could cause ItemStack::getItem
to return null (e.g. by setting the value of the stack to null without updating empty
)? if it does, that would cause this issue.
There's no ItemStack
mixin and as far as I am aware, I don't set any stacks to null. Only thing I've seen that might be causing issues is this
Another shader issue #26 was recently fixed on the latest 1.19.2 version and I wonder if it correlates with this at all. Can you try on the latest version and see if it still crashes?
This is an issue in Iris that we’ve fixed in 1.4.1, releasing soon.
(It did not check for an invalid item.)