Ad Astra

Ad Astra

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Cache worldHasOxygen as it is called a lot.

ellie-semele opened this issue ยท 5 comments

commented

This method was using 1.98% of the sever thread by itself since every living entity calls it every tick.
For reference mods like AE2 use roughly 5% of the server thread.

For reference here's the modification I made for use on AOF, brings the usage down to 0.01% which I think is as good as spark can measure:
https://github.com/Ellemes/Ad-Astra-Fabric/commit/f66fbabc68bbab216109f85f63995e476860f831

commented

Thank you for bringing this up! We'll look into it.

commented

We already have the code written for this in a later devjar, will likely be released in the next update.

commented

Is that code public?

commented

Not at the moment.

commented

Thanks for bringing this up. I did not realize the method was that costly. I did some profiling yesterday and managed to improve the performance significantly.

Screen_Shot_2022-08-24_at_3 13 58_AM

Screen_Shot_2022-08-24_at_3 14 42_AM

https://spark.lucko.me/DB74vaBa0b
https://spark.lucko.me/iiJMHHntRF