
New paxels features [Ideas]
Gomez96 opened this issue ยท 1 comments
Hi! I came here with ideas and I was wondering, if every paxel could have a possibility to destroy blocks at once like 3x3, which would be pretty useful especially for mining underground looking for ores. There'd be a keybind for that, because Left and Right click mouse button already have a function and can't be messed with another feature. Destroying 3x3 by pressing a button will also use more tool's durability as destroying multiple blocks at time.
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Second idea is that all paxels with low durability should have a broken texture both in inventory and player's hand.
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Third idea: New advancements for crafting every paxel and new statistics of using every paxel.
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Fourth idea: All Paxels should inflict the same damage as axes, because they already are working as an axe:
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Wooden paxel: 7
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Golden paxel: 7
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Stone paxel: 9
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Iron paxel: 9
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Diamond paxel: 9
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Netherite paxel: 10
- Fifht idea: What if paxels had all shears functions, so I wouldn't have to use vanilla iron shears anymore? For example: Getting vines and wool from sheeps. Crafting recipe would be changed by requiring iron shears for every paxel. If that would not make sense at all, then just add shears features without changing the paxels crafting recipe.
The first idea can actually be implemented with a carpet mod script- done that myself before, there is even an example of a script that does that but for golden pickaxes on the carpet mod repository. just need to copy paste the section that adds it once for every paxel you want, then add in their names like "adapaxels:iron_paxel" or something like that and put the edited file into your created scripts folder and manually activate it in your world- so sadly, you do need perms
the second idea can actually be added by just using a texture pack- there are already ones that do it for vanilla tools. So I'd imagine if you took a look at one of those it'd be pretty possible to just change the referenced texture to a custom one, and the referenced item to the modded one.
The advancement is something that can technically be added with a datapack i believe, but also yeah a good idea (in my opinion)
The infliction of damage is something a lot of us want, so i can agree on that one. However I don't think they'll do the shears thing sadly. after all, it's more about not switching the tool you use to break something- that's why it doesn't do tilling. which is also probably why they haven't added the ability to also use it as a weapon.