
1.19.2 Spawn Module Killed all my Productive Bees
P3rf3ctXZer0 opened this issue ยท 5 comments
Describe the bug
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To Reproduce
Steps to reproduce the behavior:
- Install Productive bees
- Make a large scale colony
- Teleport
- All bees gone.
Expected behavior
A clear and concise description of what you expected to happen.
- My 46 bees should still be buzzing
Screenshots
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Debugging
Before reporting a issue please use /aptweaks debug true
to enable debugging and check if there is anything relevant in the debug.log file.
Is the issue happening in combination with other mods? (If yes, please provide a full list)
- productivebees-1.19.2-0.10.2.0
- adaptive_performance_tweaks_spawn_1.19.2-6.1.0
Additional context
Add any other context about the problem here.
Everything is also chunk loaded using forge chunkloader but is set to not tick if I am offline.
Thanks for the report. Normally the mod is not "killing" any existing entities and is only optimizing entities which are spawning / re-spawning.
It could be that this is related to the chunk-loader, but I will test this more in detail.
Because I never used the productive bees mod so far, could you let me know what is normally the numbers of bees for a large scale colony so that I spawn enough bees during my tests ?
Um 5 bees per hive base but I have seen ridiculous numbers. You might want to watch some pro builders as I am a scrub. I had 47 bees and 22 nests though.
Pokecube works though now so thanks much for that. Your mod does make a huge difference.
Thanks for the feedback. I released a fix, which will ignore all bees with a hive.
The productive bees extending the normal bees so they should be automatically fixed as well.
Please reopen the issue report if you still see any issues with the version https://www.curseforge.com/minecraft/mc-mods/adaptive-performance-tweaks-core/files/4016548 or higher.