[Feature Request] Use partial tick for quarry 'arm' thing
Zepalesque opened this issue ยท 5 comments
Currently, the quarry arm (or whatever it's called) seems to not use the partial tick value, which gives it a sort of choppy look.
My suggestion is to make it use the partial tick value, which should be as easy as storing the arm's location from the previous tick and linearly interpolating between the two with the partialTick value when rendering the arm.
I need to "store" the location of arm... Maybe it's needed only in client side, and not needed to save.
Thank you for your suggestion. I keep this issue open.
yeah like as a client side value
vanilla does this with a lot of things, that may be helpful (for instance I think most living entities have both a head rotation value and a prev head rotation value, the prev one is set to the actual one at the beginning of the tick, before the head rotation gets updated, and then the renderer interpolates between the two)