Switch pipes inconsistent connect & disconnect
AndrewDelposen opened this issue ยท 0 comments
The switch pipes are not working as intended. They require a redstone signal (lever in this example) to repeatedly be flipped back and forth before it will actually connect and disconnect. Test case is as followed.
Disconnecting the pipes
Step 1:
Placing a quartz pipe on either side of a switch pipe with a lever in front.
Step 2:
Flipped switch. Texture on switch pipe changes. Error is that pipe does NOT disconnect
Step 3:
Flipping the switch again causes the texture to change, but now the pipes seem to be disconnected yet still have a texture glitch on them.
Step 4:
Flipping switch once more shows the pipes PROPERLY disconnected and with expected functionality.
Note: It took 3 "flips" for it to properly disconnect
Connecting the pipes
Step 1:
Flipping the lever causes texture change, but nothing else.
Step 2:
Flipping lever again seems to cause the switch pipe to attempt to connect with nearby pipes, but no successful connection is made.
Step 3:
Flipping lever will cause the switch pipe to properly connect to it's surrounding pipes.
Note: It took 3 switch flips to get them to connect properly from the "disconnected" state.
Other remarks
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This same bug is for fluid pipes as well.
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It always take 3 "flips" for it to work, regardless of how many pipes is surrounding the switch pipe.
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It doesn't matter what pipes are connected. (Stone vs cobblestone vs quartz...etc)
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There's also a spew of bugs with this when I attempted to use redstone dust with lever where the switch pipe will rapidly switch state, but return to the "connected" state regardless of the redstone input being "on."