Additional Placements

Additional Placements

517k Downloads

The mod generates a data packet, which will create problems if you decide to remove the mod.

Nitess opened this issue ยท 1 comments

commented

I deleted the mod because it was no longer needed, updated other mods, and at the moment of the game I realized that I can't cut a tree from dynamic trees. The axe enchanted with efficiency simply doesn't work. Ohhh, it took me a decent amount of time to understand what happened to my game.
After looking through the logs, I found lines from the removed mod.

As an example

[Worker-Main-9/ERROR] [net.minecraft.tags.TagLoader/]: Couldn't load tag c:dyed/yellow as it is missing following references: 
	additionalplacements:minecraft.yellow_carpet (from file/additional_placements_generated_tags)
[Worker-Main-9/ERROR] [net.minecraft.tags.TagLoader/]: Couldn't load tag c:dyed/white as it is missing following references: 
	additionalplacements:minecraft.white_carpet (from file/additional_placements_generated_tags)
[Worker-Main-9/ERROR] [net.minecraft.tags.TagLoader/]: Couldn't load tag minecraft:sword_efficient as it is missing following references: 
	additionalplacements:minecraft.moss_carpet (from file/additional_placements_generated_tags)
[Worker-Main-9/ERROR] [net.minecraft.tags.TagLoader/]: Couldn't load tag minecraft:mineable/axe as it is missing following references: 
	additionalplacements:minecraft.bamboo_mosaic_stairs (from file/additional_placements_generated_tags)

As a result, I realized that it generates a datapack, after deleting which everything returned to normal.

commented

I can't not generate a datapack or the mod won't work. Not an issue, if you remove the mod from a save - and removing mods from saves is never recommended - you will also need to remove the datapack.
IDK if tag files support conditional loading but if they did the best I could do is add a modloaded conditional.