Additional Placements

Additional Placements

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Waterlogging update bug on FABRIC

Barerock opened this issue ยท 2 comments

commented

Minecraft 1.20.1
Fabric 0.17.2
AP 2.3.1
I have a large personalized modpack using Aged as a base modpack - I will do testing myself; though it's difficult.

Describe the bug
Similar or identical to #127
Every now and then waterloggable blocks that are waterlogged delete their water, and are unable to be waterlogged again until fully broken and replaced with a different block (orientation or type). I found that during summer in Fabric Seasons that ALL my waterlogged blocks "evaporated" simultaneously, and when trying to build new blocks I couldn't waterlog the new ones for the first time.

To Reproduce
Steps to reproduce the behavior:

  1. Waterlog any AP type block, like slabs or stairs
  2. Wait a bit, sometimes a few days, sometimes several irl hours ingame
  3. Once water has vanished, try to waterlog again, fail
  4. Break block, replace with different type, waterlog

Expected behavior
Blocks should stay logged

Screenshots
Well, it looks like a bunch of blocks no longer have water... so just an empty well, and unlogged stairs. Nothing special.

Additional context
This modpack is rather large, and I'm inexperienced with Fabric in general. I never encountered this bug on Forge, even in much larger packs, and similarly complex packs too. I suspect this is Fabric specific, and might have something to do with summer or another weather/time mod installed.

I have Seasons, Time & Wind modifying days and local temp, etc. I'll test binary way, but it's a lengthy test unfortunately, as I have to wait to see if it doesn't fail, you know? Probably will do a copy of my world on the modpack itself to test on.

This is my client log, my latest just decided to like... only record esc save dialogue? Idk why.
https://mclo.gs/jTP0M1i

commented

It appears this is entirely visual, which is quite odd. I just updated and transferred an entire modpack to a different instance and upon logging in, all the water that was missing is back where it was prior.

commented

It's not entirely visual. A little more testing showed that on the instance where it breaks, the water indeed doesn't exist even though moving the world reinstates the proper blockstate it should be. I haven't found a mod culprit yet.