AdditionZ

AdditionZ

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Breaks mob spawners despite function beeing disabled

odkupiciel375 opened this issue ยท 2 comments

commented

Despite max_spawner_count being set to 0, which according to its description supposed to disable this function it still breaks them. It seems like its breaking them when the game tries to spawn another wave - spawned 1 group of two mobs and destroyed itself after a short little while.
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commented

Seconding this

commented

Thanks for report, fixed with dd68e86