[Fabric] Colormatic (custom color for ressource pack) broken by Adorn
ksorah1 opened this issue · 18 comments
Adorn version
Adorn 3.8.1 for 1.19.2
Minecraft version
1.19.2
Mod loader
Fabric
Mod loader version
fabric-api-0.72.0+1.19.2, 0.14.14 loader
Describe the bug
Carpets are white instead of red, with the mod installed.
To reproduce
Without Adorn I use Colormatic to get the "custom colors" features like Optifine but for fabric, and to get colored items (carpets for exemple), and biomes, with texturepacks like Patrix, that use this feature.
When I use Adorn, Colormatic is not working anymore, carpets are white.
It's not from fabric-language-kotlin-1.9.1+kotlin.1.8.10 (I tried it alone and all is working).
Game logs
No response
Additional context
No response
You can find their recipes using the vanilla recipe book if you've found the ingredients, or with a recipe viewer such as EMI or REI.
You can also see the brewer's brewing recipes using either of those mods - Adorn supports both.
Thank you for your answer, I won't use EMI or REI because I wan't to keep my vanilla experience.
RIP.
What about the carpets ?
Also I'm looking for somewhere to get the recipes, I don't find the brewing machine and the trading table anywhere.
I'm not 100% sure, but try disabling Continuity since the resource pack also has connected textures for carpet. Those two features might interfere in this case.
Not sure what could help then since this isn't related to Adorn at all. Maybe try asking from the authors of Colormatic/Continuity?
I did some further investigation, and this can be reproduced without Adorn installed pretty easily by having a resource pack that contains a blockstates
file where minecraft:block/red_carpet
(for example) is used in a multipart
definition.
This pack reproduces the issue without Adorn, so it's not a bug in Adorn - just triggered by Adorn's (perfectly normal) block models.
This might be a case of kvverti/colormatic#84.
Yes. It's mostly coincidentally present when Adorn is used since Adorn has some block models for its blocks that use the carpet models. The exact same thing can be caused by a resource pack. It's not something I can fix.