
Bug report : if `world` directory is symlink, restore script deletes it
ja-cop opened this issue ยท 1 comments
Describe the bug
I usually put the world data on a different filesystem with more space than the filesystem with the rest of the server files. One way to do this is with a symlink, where world
points to a different directory. The restore script seems to delete this symlink, create a regular directory and start filling it with files, which then runs out of space as the filesystem can't fit the world.
One workaround is to replace the symlink with a root-owned bind mount.
To Reproduce
Use the restore script with the symlink setup.
Expected behavior
The restore script would alter the contents of the world directory, but not the directory/link itself.
Versioning (please complete the following information):
- OS: Debian 12
- Minecraft Version(s): 1.19.2
- Modloader(s):Forge
- Mod Version: AdvancedBackups 3.6
Just wanted to add that with the workaround the restore worked well and was a big help to one of my players. Thanks for creating and sharing this mod! ๐