Advanced Peripherals

Advanced Peripherals

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[Feature] peripheral.wrap for Immersive Engineering's Redstone Wire Connector

Jason-c-o opened this issue ยท 8 comments

commented

Describe your feature idea
Allow the Redstone Wire Connector from Immersive Engineering to be used as a peripheral, with an API to control it's input/output status and its redstone colour.

Additional context
https://ftb.gamepedia.com/Redstone_Wire_Connector_(Immersive_Engineering)

For some reason, CC:Tweaked does not properly read the colour of IE's redstone signals through it's redstone wires and connectors. (getBundledInput() does not return a colour). This would allow a computer to still send a coloured redstone signal in IE by changing the colour of the connector before sending a signal.

I've tried talking to the IE mod team, and they don't seem interested in finding out why it's not working properly. This is a bit of an indirect, but functional, fix. Not really your problem, but would be massively appreciated!

commented

Sounds good and useful, I will implement this in the future.

commented

new release of IE already adds that feature

  • First 1.16.5 release
  • Allowed CC:Tweaked computers to emit bundled redstone signals using interface connectors (Malte)

here

can be closed

commented

new release of IE already adds that feature

  • First 1.16.5 release
  • Allowed CC:Tweaked computers to emit bundled redstone signals using interface connectors (Malte)

here

can be closed

Sort of. It allows the Redstone Interface Connector to read an output from a computer, but input is still not implemented. I was playing around with this the other day to see if it was worth deleting this suggestion.

It would still be kind of cool to be able to alter the configuration of attached Redstone Connectors as peripherals. I feel thats a different, and interesting, enough suggestion.

commented

Hey, I have a lil' question.
I currently work on an Immersive Engineering integration but I saw BluSunrize/ImmersiveEngineering@17e8a95

Does IE already have cc integration?

commented

They didn't when I made the request.

I think now they've added some compatibility. There's not a lot to it though.

I haven't played in a while now so I don't remember the details and it also may have changed. I tried it briefly before I stopped playing as much and found it underwhelming...

commented

Fixed in 0.6r

commented

Hey, i want to add this feature in 0.5b. What functions do you want?
Something like:

getChannel()
getSignalForChannel(int color)
setChannel(int color)
commented

Yeah, those sound good, thanks! If I can think of something else I'll comment!