Add meBridge.craftFluid
abesto opened this issue ยท 2 comments
meBridge.listCraftableFluid()
(side-note: note the missing plural) correctly returns craftable fluids in AE2/ME, but there's no way to actually queue them for crafting. craftItem
returns "ITEM_NOT_FOUND"
, which is probably correct. AFAICT from a skim of the code, the RS bridge has a craftFluid
method; I hope adding that for the ME bridge would be easy-ish?
To be honest, I thought I added something like that
But thanks for the report
Probably the last Feature I'll add to 0.7