Chunks loaded by chunky turtles are not loaded upon reloading the world
UpsideDownFoxxo opened this issue ยท 4 comments
Describe
When a chunky turtle moves out of render distance and is the only thing loading itself, reloading the world will not re-load the turtle.
Steps to reproduce
- Place a chunky chatty turtle outside of the spawn-chunks.
- Insert into
startup.lua
:
local chatBox = peripheral.find("chatBox",peripheral.wrap)
while true do
chatBox.sendMessage("hi")
end
- Leave the chunks so the turtle is out of render distance
- Reload the world
The turtle will no longer spam the chat, and only reactivate when loaded by external means.
Multiplayer?
No
Version
1.18.2-0.7.31r (Latest 1.18.2)
Minecraft, Forge and maybe other related mods versions
Forge 40.2.8 Minecraft 1.18.2
Screenshots or Videos
No response
Crashlog/log
No response
/link #576
Reopen for release @SirEndii
Greetings
The issue here is, that the chunky turtle does not tick when it's not loaded. And if it does not tick, it does not load chunks
A partial workaround is to place third party chunk loads on the way, but that's highly inefficient
I will try to fix this somehow in AP by remembering the ID of the turtle and then after a server/world restart trying to load that chunk of the turtle. That should in theory start the peripheral of the turtle, which should start loading chunks