ME and RS Bridge crafting events
SirEndii opened this issue ยท 3 comments
A thing that really annoys a lot of players is that the crafting functions of our storage system bridges don't provide any information if a job is done, was calculated successfully
We can either track these jobs ourselves and keep a custom object in the bridge like it's currently done in the ME Bridge
Then we can provide functions like getJobs
, getJob(itemFilter/JobId)
How we exactly do this is discussable