Advanced XRay (Neoforge Edition)

Advanced XRay (Neoforge Edition)

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Everything renders in light gray ignoring configured color

calloatti opened this issue · 12 comments

commented

xray-1.12.2-1.4.2

Every block wireframe renders in light gray (I guess 128,128,128) ignoring configured color.

commented

Can you confirm whether or not you’ve got any other mods installed that render wireframe like things in the world and if so what mods are they?

commented

I updated some mods (including x-ray) and this started happening, was working correctly before. Will do some testing to try to find the cause and report back. Luckily I save the old mod versions when I update mods.

commented

I rolled back the 4 mods I last updated and it still renders in light gray, no idea what changed to make it not work after it was working until yesterday.

commented

Hmm, thats very odd. Could you paste bin your config for me?

commented

I found the problem. It happens when I add this mod:

https://github.com/dmillerw/Impractical-Storage

https://minecraft.curseforge.com/projects/impractical-storage

Before:

image

After:

image

Removing the mod mentioned solves the problem.

commented

@calloatti Hi, So I've been working on the mod today and I can't make that mod cause the issue. Is there anything you would do that would cause it to do that?

commented

Maybe there is some interaction with another mod? This is the log where you can see all the mods I am using in that instance:

https://paste.ee/p/vW8eQ

The only thing I did was add/remove the mentioned mod jar from the mods folder to reproduce the bug. I did nothing else.

Edit: In the initial list of mod files, ignore the ones with a jar extension, they are actually named jar.old but MultiMC lists them anyway buyt they are not loaded.

commented

I'll keep the issue open and see if I can resolve the conflict. Thanks for tracking down the conflicting mod :)

commented

I can upload the exported MultiMC instance zip if you need it.

commented

That may come from both mods playing around with GL Blend. Concurrent access to the drawing. It may be tricky to solve but let's give it a shot.

commented

They use the same rendering code as we do so I'm assuming it's someting to do with that but currently I can't reproduce

commented

I've had a play and I can't seem to get it to happen but if we find the issue to still be happening after the 1.5.0 update then please let us know and re open this issue