1024k Cells deletes items
OskarMZ opened this issue ยท 6 comments
When importing items from Tesseracts the ME System does not get any new items. But the tesseracts (when shifting to view what they have transporting) you can clearly see thousands of cobblestone being drained every second. When I take some cobble out the ME System, you can see it being refilled. The system behaves as though it is full, but there is many many cells which are not filled. When taking out the AE2 additions 1024k cells, the issue disappears and you can see 10's thousands of netherrack/cobble (bulk items) flooding in. I'm not certain what's happening to those items exactly, I'm assuming they're being deleted, as it's hard to miss 2 million cobblestone disappearing.
This issue did not occur instantly, I'm assuming it's to do with the amount of types on the cells, as the issue only occurred when they started to get filled and the cells were full, but not the item types (there were still other empty cells, 10x256k). I could still put items in, but cobble would just stay at a specific figure essentially being deleted (the drive holding the cobble was the 1024k). Whereas other items were fine.
Wasn't sure if this belongs to ATM8 issues or AE Additions issues. (This is an issue in ATM8).
i have exactly the same problem in project sky q 2
AEAdditions-1.19.2-4.0.5
here is a small video of it
I have the same problem. The problem occurs when the storage cell is full and you put more items in it. Only items where at least one example is in the cell will be accepted and deleted; all other items will be rejected. It is not relevant how many types slots are used; I have tested it with only 70 slots used and with 100 slots used (with the 1024K cell), both of which have the same behavior.
I use the version AEAdditions-1.20.1-5.0.5