Three problems regarding fluid pattern terminal
YiRanMushroom opened this issue · 3 comments
- A fluid pattern cannot be recasting into a regular pattern even if the fluid was removed from it. You can make a new one it's totally fine but you cannot directly cast the fluid pattern into a regular pattern if in the result slot of the terminal.
- Auto stack method cannot practically work. Even with the function on, jei auto fill can only recognize first 9/16 objects and try to stack them. For example, if I need to use 25 obsidian to make a compress obsidian in a extended crafting table, which takes 25 slots separately, It can only fill 16. So if a recipe take over 16 slots but can fit in a pattern(its kinds are less than 16), it cannot fill correctly.
- Fluid pattern encode terminal sometimes cannot choose the existing item in ME or cannot auto fill the object whose pattern exists in ME. Especially for those in a crafting pattern(in stead of a processing pattern)
3. Fluid pattern encode terminal sometimes cannot choose the existing item in ME or cannot auto fill the object whose pattern exists in ME. Especially for those in a crafting pattern(in stead of a processing pattern)
这个是指什么,你用中文描述一下,如果有截图最好
流体样板终端使用jei填充不能正确识别配方中可替换的物品。通常情况下,一般的样板终端会优先填充有合成方式的物品,和ME中已经存在的物品。比如用八个木板合成一个箱子,一般的样板终端会识别网络中已存在的木板,而流体样板终端却有时无法识别这样的物品。
这个问题以前也有,后来修复了,但是AE2之后又改变了合成终端中自动填充的算法,现在出现这个问题可能与这个有关。