Fluid Discretizer not discretizing within subnets
Buschie opened this issue ยท 1 comments
version: 1.3.7-gtnh -> pulled from 1.7.10 build
Visual representation of the bug:
Main net to subnet connection uses dual-interface to storage bus and dual interface to fluid storage bus connections.
Note: there is a work-around to be able to see the drops in the sub-net using a storage-interface pair with a fuzzy card for drops, but as the fluids are discretized in the main computer, and not the sub-net, fluid crafting recipes cannot be completed.
The crafting-breaking behaviour can be reproduced by creating any crafting auto-crafting recipe within the subnet which creates a fluid and exports it to the subnet. Exporting the crafting output to the main net breaks the recipe too.
This should probably be moved to https://github.com/GTNewHorizons/AE2FluidCraft-Rework or https://github.com/GTNewHorizons/GT-New-Horizons-Modpack