AE2 Fluid Crafting Rework

AE2 Fluid Crafting Rework

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Fluid Discretizer not discretizing within subnets

Buschie opened this issue ยท 1 comments

commented

version: 1.3.7-gtnh -> pulled from 1.7.10 build

Visual representation of the bug:

image

Main net to subnet connection uses dual-interface to storage bus and dual interface to fluid storage bus connections.

Note: there is a work-around to be able to see the drops in the sub-net using a storage-interface pair with a fuzzy card for drops, but as the fluids are discretized in the main computer, and not the sub-net, fluid crafting recipes cannot be completed.

The crafting-breaking behaviour can be reproduced by creating any crafting auto-crafting recipe within the subnet which creates a fluid and exports it to the subnet. Exporting the crafting output to the main net breaks the recipe too.