AE2 Fluid Crafting Rework

AE2 Fluid Crafting Rework

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从ExtraCell/Aeadditions移植流体装填器

zeng-github01 opened this issue · 1 comments

commented

由于现有的Aeaddition,它的Bug实在是太多。外加Kotlin与Java混杂的现状。故建议将EC的流体装填器(用于提供流体桶自动合成)移植于Ae2fc,外加Ae2fc有着更好的流体兼容性。故提出该issue

  • 流体桶自动合成支持
  • Tile中标记流体
  • 根据标记的流体类型动态渲染材质
  • 升级卡支持
commented

ME Fluid Assembler has long been a thing here. It's no better tho bc of its bugginess.
Like if I make it share an interface with multiple other Molecular Assemblers (yeah i should not and i know it), the components for THEIR patterns sometimes for some reason get into ITS PATTERN SLOTS