AE2 Fluid Crafting Rework

AE2 Fluid Crafting Rework

523k Downloads

Interaction of the dual fluid interface with the EnderIO conduit

darkbumerang opened this issue ยท 13 comments

commented

Hi. Checked the operation of the dual liquid interface. When unloading three kinds of fluids at once from the interface into one pipe (Ender conduit) and then into 3 different quartz tanks, having installed filters on them for each of the fluids - only the fluid that is first on the list in the pipe is poured into the tank. Tested with fluid interfaces from ExtraCells 2 - there fluids are poured into three tanks at once - each fluid in its own tank.

commented

skill issue. ec2's interface is using different faces to output fluids in corresponding slot.

commented

Hello.
What do you mean by skill issue?
You mean you can't make fluids transfer normally through the Ender conduit? Sad =(
iis1
iis2

commented

idk, the same code works in 1.12 but failed in 1.7.10. using the ec2 way to output fluid will work but i don't like output fluid by side

commented

idk, the same code works in 1.12 but failed in 1.7.10. using the ec2 way to output fluid will work but i don't like output fluid by side

Can see how extra cell is done in fashion and this will help to understand the reason for the inoperability

commented

that is actually a bug a ender io and i have made the pr for gtnh fork ender io to fix it, so it should works in nh update.
but anyway most logics mods in 1.7.10 have such bug, i will add something like fluid router as a workaround to handle it.

commented

idk, the same code works in 1.12 but failed in 1.7.10. using the ec2 way to output fluid will work but i don't like output fluid by side

Hmm. Maybe temporarily use the EC2 way until inspiration comes to solve the output problem on one side? At that time, the interface will be fully functional. =)

commented

that is actually a bug a ender io and i have made the pr for gtnh fork ender io to fix it, so it should works in nh update. but anyway most logics mods in 1.7.10 have such bug, i will add something like fluid router as a workaround to handle it.

I used a pipe from the gregtech mod, the first liquid is also pushed out on all sides. It does not depend on the type of pipe or the mod where the pipe comes from

commented

gt5 also has this bug, not sure whether gt6 has it.

i will add something like fluid router as a workaround to handle it.

this is the solution i chose

commented

gt5 also has this bug, not sure whether gt6 has it.

i will add something like fluid router as a workaround to handle it.

this is the solution i chose

One if the mod is with a bug, I agree. You need to fix the mod. But if all mods with pipes are also bugged, you have a bug in your mod.
Moreover, the extra cell interface works great with all pipes from any mod. Although it is not well written.

commented

ok

commented

ok

That's why I suggested looking at the implementation of the interface with extra cells. Can take the principle of distributing liquids to the sides of the block from this mod.
Maybe this will help solve the problem that in the current code does not work. In order not to add code to the same ender io or gregtech or thermal dynamics, etc.