AE2 crafting bytes calculations inaccurate for uncraftable fluids
milesman34 opened this issue ยท 1 comments
When requesting a craft that involves craftable fluids, AE2 seems to produce the correct results (treating 1000 mb of the fluid as 1 byte). However, whenever the fluids used in the craft are not craftable, they are treated as 1 byte per mb (so 1000 mb becomes 1000 bytes). So if a craft used 144 mb of Molten Iron, if the Molten Iron had a pattern then it would use 1 byte to represent it, but if it didn't then it would use 144 bytes. This doesn't seem intended.
Testing was done on 1.12 with AE2 Unofficial Extended Life.