Critical issue - fluid and drops quantities information is bugged
IGalat opened this issue ยท 3 comments
Hi.
Using this mod with Omnifactory, 1.12.2 mc.
The bug is present only for display - you can't pull more than there is (so no duping), but this affects level emitters/maintainers, as well as shows wrong numbers in terminals.
Cases:
- Connect Discredizer. Use ME drive or chest(this is better for testing, as you can see actual amount); put some fluid in it, say 1B water. You'll see correct numbers on both fluid terminal and regular. Now dis-and-reconnect Discredizer. You'll see 2B in fluid terminal (also 2B for any checks like level emitters), or 2k drops, or both.
- Set up drum with import and export fluid buses, on water. Watch drops number go crazy - it doesn't seem to go down and only up.
- Set up ME toggle bus with inverted timer, and discredizer on it (I thought this would be my workaround: the drops number would reset, and 2x displayed fluid I'd just accept as a thing; I could work with that).
Now fluid level will be x2(or not even? might be correct now), but drops number, although will "reset" on disconnect of Discredizer, will not reset to 0; you'll have 24(I think) per bucket that went out! (If you disconnect the Discredizer, it will not disappear. I tested this with only storage being a single fluid storage cell - so having drops in AE inv was not possible)
And when Discredizer does reconnect, it shows incorrect number of drops again. With 6B water cycling back and forth between a drum and ME system, it has shown 16k on reconnect, and number going up (I think by a correct amount - 1k for 1 bucket) until it disconnected again(was showing some 100ish drops for a couple of ticks), and 16k on reconnect again.
This is mostly bad for automation, which is kinda the whole point :)
omnifactory uses PAE2. can you try replacing it with vanilla AE2 and check to see if the issue persists?