AE2 Stuff

AE2 Stuff

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[Feature Request] Handle Processing Patterns in Pattern encoder with JEI integration

bpwhelan opened this issue ยท 0 comments

commented

Description:

In the Pattern encoder, it allows you to fill in the recipe from JEI if it is a 3x3 grid; however, if possible, it would be helpful if you could do the same with "processing recipes" (i.e. Furnace, Runic Altar from Botania, etc.) Refined Storage does have this functionality. I'm not sure (in refined storage's case) if JEI handles the shift clicking, or RS does it (it's just my assumption that JEI has different fields for input/output and RS just grabs those). A good use case for this would be to easily fill in processing patterns for interfaces.

https://prnt.sc/i7youz -> https://prnt.sc/i7yoix

I posted this on the ae github, but was given the answer "not possible" so I thought I'd go ahead and ask in here as well in case it is possible in ae2 stuff. I would love to provide more detail if any is needed.

Environment
SP and MP

-JEI Version: 1.12.2-4.8.5.147
ae2stuff version: 0.7.0.4mc12.2.2
Minecraft Version: 1.12.2
AE2 Version: rv5-stable-5
Forge Version: 14.23.1.2587