Feature: Kirrid
OzPayn opened this issue · 2 comments
Spawning criteria - grassy terrain in all highfield, arctic, and magnetic biomes, spawns alone or in a very small group
Behaviour type - passive
Health pool and Damage types - low health pool, weak to pierce damage, strong to impact damage
Description - The Kirrid are passive creatures that roam the Aether’s islands using their springy legs and aercloud infused coats to bounce and float around, similar to Aerbunnies. Their wool can be harvested to craft beds, their woolly coats grow back slowly as they eat grass around them (slower than vanilla sheep). Kirrid can be found occasionally clashing together to compete with one another, and occasionally their head plating may shed as a result, which can be traded or crafted into a resource for farming, this plating eventually grows back after a long time. Kirrid can be lured and bred with a basic crop item, but their high jumps and high speed make keeping them captive quite tricky (maybe we could have an item or plant that stops them from leaving so often or keeps them more docile)
Models and Textures for Highfields biome theme variant.
Baby Model and Texture
updated textures + magnetic and arctic variant models and textures