Bug: Skyroot Beds (and /weather command) not clearing weather
VaraHunter682 opened this issue ยท 3 comments
What Feature Types Apply to This Bug?
World-Gen
Other Type
No response
What Type of Bug Is This?
Unexpected Behavior
Forge Version
20.4.234
The Aether II Version
1.20.4-001
Is This Bug a Conflict With Another Mod?
No response
Client Log
No response
Crash Report (if applicable)
No response
Steps to Reproduce
wait for it to rain/snow, then type "/weather clear" in chat or sleep in a Skyroot Bed
What You Expect To Happen
Based on Vanilla behavior, this should've cleared the weather.
What Actually Happened
Both do nothing, it still rains.
Additional Details
No response
Please Read and Confirm The Following
- I have confirmed this bug can be replicated without the use of Optifine.
- I have confirmed this bug is on the most recently supported version of Minecraft.
- I have confirmed the details provided in this report are concise as possible and does not contained vague information (ie. Versions are properly recorded, answers to questions are clear).
- I have confirmed this issue is unique and has not been reported already.
You need to write /execute in minecraft:overworld run weather clear. This seems to be a hardcoded Vanilla flaw (I think) so we might need to add a new command
code to add
public static Long finishSleep(LevelAccessor level, long newTime) {
if (level instanceof ServerLevel && level.dimensionType().effectsLocation().equals(AetherDimensions.AETHER_DIMENSION_TYPE.location())) {
ServerLevelAccessor serverLevelAccessor = (ServerLevelAccessor) level;
serverLevelAccessor.aether$getServerLevelData().setRainTime(0);
serverLevelAccessor.aether$getServerLevelData().setRaining(false);
serverLevelAccessor.aether$getServerLevelData().setThunderTime(0);
serverLevelAccessor.aether$getServerLevelData().setThundering(false);
long time = newTime + 48000L;
return time - time % (long) AetherDimensions.AETHER_TICKS_PER_DAY;
}
return null;
}```