Bug: Tempest / Aechor Plant Spawning in lit conditions
SteveJDM opened this issue ยท 2 comments
What Feature Types Apply to This Bug?
Entity, System
Other Type
No response
What Type of Bug Is This?
Unexpected Behavior
Forge Version
21.1.90
The Aether II Version
1.21-0.0.1 (build 1185)
Is This Bug a Conflict With Another Mod?
No response
Client Log
No response
Crash Report (if applicable)
No response
Steps to Reproduce
In the aether, create a large spawnable platform, I cleared out a 500x500 block area. Create a layer of aether grass on the bottom-most layer y=-31, and create a layer of light blocks with light levels above 0.
What You Expect To Happen
Light levels should prevent all hostile mobs from spawning.
What Actually Happened
Cockatrice and Zyphers were prevented from spawning, however, Tempests and Aechor Plants continued to spawn.
Additional Details
Please Read and Confirm The Following
- I have confirmed this bug can be replicated without the use of Optifine.
- I have confirmed this bug is on the most recently supported version of Minecraft.
- I have confirmed the details provided in this report are concise as possible and does not contained vague information (ie. Versions are properly recorded, answers to questions are clear).
- I have confirmed this issue is unique and has not been reported already.