[Version]: 2.1
Zepalesque opened this issue · 0 comments
- Will be only on 1.20.4+
- Will also be a total rewrite of the mod, but will be functionally similar to 2.0 for the most part (with some additions and reworks)
Main new features will include:
- Skyroot Shears
- Redone Bronze Dungeon upgrade with new blocks (+ sentry, locked, trapped, and maybe boss doorway variants)
- POTENTIALLY The other two dungeon reworks, at the very least for the visuals (more block variants and stuff)
- Possibly a cockatrice-based food source (maybe take inspiration from the old aether continuation addon)
- Redone models for Cockatrices and Moas (will likely use vanilla’s new-ish animation system)
- Possibly new Swet model
Smaller tweaks:
- Rename Wyndsprout Seeds to Wynd Oats
- (Maybe) Rework Wyndsprouts to grow into a similar color as the seeds (for the entire plant, similar to vanilla wheat)
- Blightshade rework (should be less irritating to walk through)
- Sky changes ON by default + unique sky colors (all use default when off)
- Remove Infernia (aurum should spawn on golden dungeons alongside flareblossoms instead)
BIOME CHANGES:
Gilded Groves Rework:
- Gilded Oak -> Cloudroot (skyroot variant) with no vines, and different shape from golden oaks
- Golden Oak rework (only grow vines when planted on enchanted grass, and when not on enchanted grass grow much less amber (should be less normally too)
- No more gilded cracks
- Ambrosium Ore rocks (new rock shape)
- Zyatrix should spawn here once again