The Aether: Redux

The Aether: Redux

8M Downloads

[Version]: 2.1

Zepalesque opened this issue · 0 comments

commented
  • Will be only on 1.20.4+
  • Will also be a total rewrite of the mod, but will be functionally similar to 2.0 for the most part (with some additions and reworks)

Main new features will include:

  • Skyroot Shears
  • Redone Bronze Dungeon upgrade with new blocks (+ sentry, locked, trapped, and maybe boss doorway variants)
  • POTENTIALLY The other two dungeon reworks, at the very least for the visuals (more block variants and stuff)
  • Possibly a cockatrice-based food source (maybe take inspiration from the old aether continuation addon)
  • Redone models for Cockatrices and Moas (will likely use vanilla’s new-ish animation system)
  • Possibly new Swet model

Smaller tweaks:

  • Rename Wyndsprout Seeds to Wynd Oats
  • (Maybe) Rework Wyndsprouts to grow into a similar color as the seeds (for the entire plant, similar to vanilla wheat)
  • Blightshade rework (should be less irritating to walk through)
  • Sky changes ON by default + unique sky colors (all use default when off)
  • Remove Infernia (aurum should spawn on golden dungeons alongside flareblossoms instead)

BIOME CHANGES:


Gilded Groves Rework:

  • Gilded Oak -> Cloudroot (skyroot variant) with no vines, and different shape from golden oaks
  • Golden Oak rework (only grow vines when planted on enchanted grass, and when not on enchanted grass grow much less amber (should be less normally too)
  • No more gilded cracks
  • Ambrosium Ore rocks (new rock shape)
  • Zyatrix should spawn here once again