The Aether: Redux

The Aether: Redux

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[Ideas]: Feature Brainstorming

Zepalesque opened this issue · 0 comments

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Note that this is mostly just me brainstorming ideas, these aren’t necessarily final
Some of these may be moved to 2.2 as well
Formatted strangely because this was previously plans for the rewrite

Biomes:

Gilded Groves (Reworked):

  • Golden oaks in other biomes will have much less amber, whereas ones here should have more (not as much as the base mod however)
  • Rename Gilded Oaks to Cloudroot, make them have no amber or vines
  • Golden vines only spawn on trees here (or grown on enchanted grass), maybe make new tree shape with flattened bottom side for this
  • Remove the gilded holystone ‘cracks’
  • New boulder shapes here, which should commonly have ambrosium, but maybe other ores too (perhaps do it similar to how forest tree features select from multiple)
  • new ‘winged pine’ shape for cloudroots as a secondary shape
  • Potentially convert golden clovers to a more cherry-petal-like patch block format
  • Maybe double tallgrass for this biome only? (can be used in others though and bonemealed from regular, just doesn’t generate elsewhere)
  • Ambrosium Flake particles
  • leaf piles, sparser than before though (maybe a 1/8 chance for the tree decorator to spawn)

Blight:

  • Reimplement Blightbunny
  • Reimplement Corrupted Vines
  • Blightwillow
  • Blighted Skyroot -> Darkroot (maybe, alternatively Stormroot)
  • Rework Blighted Spore behavior and uses
  • Potentially rework Luxweed to not be a wyndsprouts variant? If so add a new one
  • Rework Blightshade, could be neat if it gives an input delay maybe? idk that seems difficult to implement, especially considering mod compat (alternatively, maybe it could make movement start really slow, but once you’ve been walking for a few seconds it gets a bit faster, but never reaching the original full speed)
  • Blightshade throwable weapon
  • Blightwillow shape variation
  • Some sort of craggy bush maybe? Similar to root blocks
  • Music perhaps
  • Might be cool to use an alternate stone variant for the biome, maybe use the old deepslate name ‘grimstone’ lol
  • Might be neat to have Blightwillow leaves occasionally release a poof of spore particles (maybe in-lore the spores are from a symbiotic fungus that the trees grow with, and the spores puff out a bit too, it could be neat to give Blightwillow-based blocks glowing spots too but that is not a necessity)

Frosted Forests/Glacial Tundra:

  • Icicles?
  • Reimplement Glacia (Purple -> Dawnlight glacia leaves? Blue -> Twilight glacia leaves? idk, a simple color name feels a bit boring)
  • Frozen ruins of some sort, could have some unique icestone weapons such as icestone discs
  • Probably remove aerogel ore patches
  • Glacial Tundra -> Glacial Taiga? Maybe add Snowbarren Tundra as a third variant with little to no trees and some packed ice patches on the ground (wynd ice with AA)
  • Snow particles on leaves

Skyfields:

  • Redo tree shape in a way that not only allows the leaves to extend LeavesBlock but also allows them to use a regular tree foliage placer and stuff (though the trunk placer will be tricky)
  • Fieldsproot height variation
  • Rename Xaelia Patch to just Xaelia maybe
  • Consider renaming Fieldsproot to Prismroot, maybe
  • Possibly third Skyroot variant instead of crystal trees (crystal trees here feel a bit off, but a pastel blue-purple/indigo colored leaf tree might be nice)
  • Xaelia-based consumable item that temporarily lets you see nearby mobs with a glowing-like effect? (Though it’d be red/green or something for hostility of the mob, and maybe white for neutral)

Shrublands

  • New bush shape with better logic for hill slopes
  • Skyroot Stick Pile block similar to leaf piles? (Could also work in other biomes as well)
  • Skyshrub plant maybe
  • Zanberries

Cloudcaps

  • Cloudcap mushrooms
  • Maybe rework lightroots to be like vanilla root blocks
  • More caves in this biome maybe? (To allow easier collection of lightroots)
  • Cave-unique mushroom type that spawns more commonly here perhaps (night vision mushroom would be cool)
  • Darker Sky color
  • Jellyshrooms
  • Shimmerstools (bone meal to grow more around one?)
  • Switch Mykapod to use the vanilla animation keyframe system
  • Shimmercows + their Easter egg variant
  • Cloudcap wall mushrooms maybe, which spawn on the sides of the mushroom itself (Cloudcap Shelfshrooms could work for the name)

Miscellaneous:

  • Leaf pile blocks for all leaf types
  • Rootcap mushrooms for the sides of Skyroot trees? Maybe with biome variants?
  • Cloud layer

Accessories:

Sentry Ring:

  • Should be largely identical to its previous implementation

Valkyrie Ring:

  • Rename to something around the lines of ‘Ring of Construction’, but other than that no difference

Vampire Amulet:

  • Rewrite the whole system for tracking how long it has been worn (maybe) and give it an indicator sound for when it powers up + an advancement, maybe make it give an effect for its ability (Vampiric Aura?) could be neat to have the crystal itself glow when active
  • Sounds for equipping, removing, and activation (plus a unique secondary deactivation one for when it is powered)

Airbound Cape:

  • Redesign texture maybe, a golden cape with a double arrow would be neat
  • Rewrite

Cockatrice Feather + Feather of Warding:

  • Reimplement unchanged

Ring of Wisdom:

  • Reimplement largely unchanged (perhaps change stone from emerald/skyjade to zanite)

Enchanted Ring:

  • Reimplement unchanged
  • Add more variants, maybe some can use loot from potential structures

Shroom Ring:

  • Investigate getting shader stuff to work
  • If it does, consider adding an option to the accessibility screen somewhere for Blur Effects Strength
  • Look over code

Snailshell Shield:

  • Reimplement unchanged

Grand Victory Medal:

  • Reimplement unchanged (maybe rewrite though)

Solar Emblem:

  • Use fire charges as fuel potentially, alternatively something given by the flare blossom

Blocks:

Stones:

  • Sentrite + Bricks (mix with holystone for carved stone)
  • Divinite + Polished (mix with holystone for angelic stone)
  • (Maybe) Grimstone for the blight?
  • Gilded Holystone
  • Blightmoss Holystone

Natural:

  • Avelium
  • Blightmoss
  • Fungal Growth
  • (When Deep Aether is not present, alternatively override theirs) Aermoss (alternatively Flutemoss, inspired by PL’s Flutegrass?)
  • Gildmoss?
  • Rootcaps (see above, in Biomes, Miscellaneous)
  • Veridium Ore
  • Leaf Piles
  • Stick Piles? (Would be crafted with 5 sticks and 4 logs of that wood type to get 16 of these
  • Blighted Aercloud
  • Holysilt (Alternatively rename to Holygrit)
  • New coast/shelf block for the blight (Holysilt doesn’t feel right for it) Maybe some kind of thing relating to the Grimstone idea, especially if I decide against it

Construction:

  • Veridium Chain (darker blue, unsaturated slightly)
  • Veridium Lantern
  • Veridium Block
  • Carved + Sentry blocks
  • Runelight
  • Shell Shingles

Wood Types (Consider reworking all their colors):

  • Crystal (could look nice in a lighter more pastel blue)
  • Glacia (No color change needed)
  • Fieldsproot/Prismroot (Current color is probably fine)
  • Blightwillow (probably just a slightly different shade of green if anything)
  • Cloudcap (No color change needed)
  • Jellyshroom (A pastel indigo would be nice, though the current gray works too)