The Aether: Redux

The Aether: Redux

8M Downloads

[Bug]: >>Crash when entering Aether or Diminsions with Aether Blocks<<

KakashoLin opened this issue · 3 comments

commented

Minecraft Version

1.20.1

Mod Version

2.0.7d

Forge/Neoforge Version

47.2.0

What happened?

Whenever you enter the Aether the game will crash to the desktop. Code references Aether:Redux.

Some Snippets:
net.zepalesque.redux.client.ReduxColors.getAverageColor(ReduxColors.java:166) ~[aether-redux-2.0.7d-1.20.1-neoforge.jar%23616!/:2.0.7d] {re:classloading}
at net.zepalesque.redux.client.ReduxColors.lambda$blockColors$1(ReduxColors.java:34) ~[aether-redux-2.0.7d-1.20.1-neoforge.jar%23616!/:2.0.7d] {re:classloading}

What was the expected result?

Load into the Aether and move.

Steps to Reproduce

Try to enter the Aether by any means or enter a dimension where Aether biomes may appear.

Log Output (if applicable)

AetherRedux2024-03-26-3.log

Crash Report (if applicable)

AetherReduxcrash-2024-03-26_14.58.20-client.txt

Is this a compatibility issue with another mod?

No response

Additional Context/Information

No response

Make sure to confirm these as well before submitting the report:

  • The issue persists on the latest version of the mod.
  • All version numbers are properly recorded, no instances of ‘latest’
  • All details are reported clearly and concisely
  • This issue is not a duplicate of another issue
  • If the issue is a modpack-related issue, it has been reported to the modpack devs as well
commented

Tested and the game runs normally and you are able to enter the Aether dimension if Aether:Redux is disabled. A similar issue occurs in a server environment. It will crash the player, and keep them locked in the dimension in a crash loop intill you manage to snag them out with a /tp command. Sometimes, the player crashes with the above issue will also take the server down.

commented

hmm, my first thought seeing the crash is maybe try embeddium instead of rubidium, since embeddium is specifically designed for mod compat, but yeah I’ll look into this

commented

I added a try/catch block to that portion of the code in 2.0.8, so hopefully it won’t crash anymore, still not sure exactly why it’s happening though