AgriCraft

AgriCraft

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self-mutations for increased crop stats don't seem to work

kotoroshinoto opened this issue · 17 comments

commented

nothing happens at all when there are 1,2,3 or 4 of the same crop surrounding a cross-crop

commented

Are they mature, do they have enough light, is it the correct soil, is the (if needed) base block present, ...

commented

On 3/9/2015 8:44 AM, InfinityRaider wrote:

Are they mature, do they have enough light, is it the correct soil, is
the (if needed) base block present, ...


Reply to this email directly or view it on GitHub
https://github.com/InfinityRaider/AgriCraft/issues/121#issuecomment-77846375.

tested with potato & dirt in open air with path to sun under a sprinkler.

M. Gooch


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commented

To be sure, they are on cropsticks right?

commented

yes i disabled vanilla farming mechanics in the configs

commented

Hmmm, this is quite hard to debug, replace the crops, bonemeal all of them to maturity, then bonemeal the crosscrop.
Also can you send me a screenshot of the setup?
I guess some mod is denying growth ticks.

commented

its allowing me to bonemeal the other crossbreed things, but the self-improvement ones simply don't.

i'll grab you an image when i can, i just purged my worlds lol.

commented

You can't bonemeal the crosscrops?

commented
commented

Did you set the config mutation chance to 100%? Because that will cause a mutation every growth tick and spreads will never occur.

commented

let me check

commented

seems like it IS set to 100%

That probably explains it

commented

The way that works is every growth tick it checks if a plant wants to mutate or spread, if a mutation is triggered, but it can't mutate nothing will happen of course. Set it to about 50-60 if you want higher chances and check if it spreads then.

If it does, feel free to close this as I'm leaving for my lectures now.

commented

i'm closing this assuming this was a config derp, not a bug. If it still doesn't work, feel free to reopen.

commented

i meant to close it with my last message, apologies

commented

I was thinking that if there were no possible mutations, it would simply do a stat boost chance.

commented

Clearly didn't understand the mechanism XD

commented

Well its a derpy config setting, giving it a zero will never trigger mutations and setting it to 100 will never trigger spreading