AgriCraft

AgriCraft

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Crash when trying to start Modpack

Th3Tobi opened this issue ยท 11 comments

commented

I wanted to add Agricraft to the AT-Launcher-Modpack R&Q's ENDLESS. Every time when I start the game it is preparing the game files and crashes when reaching the last point of preparing.
Mod-Version: 1.5.0 (also tried 1.2.1)

commented

Could you provide your latest crash report. Without, nobody can help you.

commented

fml-client-latest.txt

Just tried with the 1.4.6 version of the mod and now the world is loading but then it crashes again...

commented

Seems to be a duplicate of #523 .

Try with the latest Botania for 1.7.10 and Agricraft 1.5.0

commented

fml-client-latest.txt

Crashing again while loading :/

commented

That breaks some mods, but not Agricraft's fault anymore:

    UCHE    openmodularturrets{2.2.0-178} [Open Modular Turrets] (OpenModularTurrets-1.7.10-2.2.0-178.jar)
    UCHE    PortalGun{4.0.0-beta-5} [PortalGun] (PortalGun-4.0.0-beta-5.jar) 
    UCHE    Translocator{1.1.2.15} [Translocator] (Translocator-1.7.10-1.1.2.15-universal.jar) 
    UCHE    utilityworlds{1.0.7} [Utility Worlds] (UtilityWorlds-1.7.10_1.0.7.jar) 
    UCHE    denseores{1.0} [Dense Ores] (DENSEORES-1.5.jar) 

Does it work if you try with Botania 237 ?

commented

The second log i provided was with Botania 237.

commented

oops

And with Botania 249 ?

I start tests in my side.

commented

fml-client-latest.txt

Another crash with Botania 249 :(

commented

I have too.
In my side it's a maximum range exceeded. That means there are too many block (obviously too many mods). If the error is the same for you, delete some mods you will not be using to free some space.

commented

@RedNesto is correct.

commented

Worked fine for me - thanks a lot!