AgriCraft

AgriCraft

30M Downloads

Problem While Building 'gradlew build'

nizarnizario opened this issue ยท 22 comments

commented

Hi !
Thanks for your efforts in developing such great mod ;
While i was trying to build Agricraft using Gradle i faced this problem :
http://i.imgur.com/McODMtP.png
Is it a problem from my computer ?

commented

I'd offer up an alpha, but last time it didn't turn out too well, and @InfinityRaider wasn't too happy with me.

commented

If we disable the irrigation we could release an alpha without that.

commented

That would work...

commented

@RlonRyan I tried that command , and the results were like this : http://i.imgur.com/UuGObWR.png

commented

What version of the mod are you trying to build?

commented

Latest.. master..
should i build it in a different way?

commented

Can you provide us a pre-built version of the mod for 1.10 for noobs like me :)?

commented

I'd love an alpha build available in curse.

commented

@Drakma Me too :)

commented

Odd... have you used forge gradle before? It could be an issue with the cache...

You might try: .\gradlew.bat clean setupDevWorkspace build --refresh-dependencies

commented

How odd... You are clearly using windows 10, like me, but it is refusing to work on your computer...

Are you using the latest JDK?

commented

I'll talk to @InfinityRaider about trying to get that alpha to you in the next week...

commented

So... we might not have to disable the Irrigation stuff... We would probably need pre-alpha testers though...

commented

I would happily test it.

commented

@RlonRyan Yup , Latest JDK :) we'll be happy to test ๐Ÿ‘

commented

So since AgriCraft depends on a newer version of InfinityLib, we have to wait to release the official alpha, but I might be able to get InfinityRaider to let me distribute a zip of the new InfinityLib and the AgriCraft build, on Discord.

commented

@nizarnizario Have you run git submodule update --init to set up the submodules? I think I had a similar issue and I forgot that point.

commented

@Volune That was it :) Thanks mate.
@RlonRyan Well , good luck with that. Quick question : will the new Agricraft support the new villager mechanics (MC 1.8+) ?

commented

I had no clue that there were new villager mechanics in 1.8+... Infinity dealt with all of the entity coding, so he'd probably know more than me about that.

(So... Since you were able to build it, I take I don't need to build it for you?)

commented

By the way, if you want to help create and balance all the default plants, you are welcome to contribute here: AgriPlants Repo

commented

(So... Since you were able to build it, I take I don't need to build it for you?)
Yup :) but what about others?
I'll take a look at AgriPlants.

commented

By the way, the latest pr added to master should have fixed several possible issues. I would recommend updating.