Alchemistry

Alchemistry

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Several glitches with the fusion reactor in 1.18.2

AnasterianSunstrider opened this issue ยท 4 comments

commented

When I first built the fusion reactor the textures were switching between being connected and non-connected. Altough entering my world again seems to have fixed this particular issue a new one has emerged. It seems like everytime I enter my wolrd the wire connector from Immersive Engineering that I attached to the reactor energy block breaks, and the pipe from Pipez that I attached to the output gets disconnected. I would also like to mention that when I first built the reactor using the blueprint from the Alchemistry catalogue it showed that I was missing the 100th block in the form of some tiny red cube at the place of one of the reactor casings even though the reactor was already functional.

commented

I also see the red cube in place of a reactor block and adding the controller block doesn't seem to register so it stays at 99/100. Then the "screen" just flashes red and it won't power up. The crazy part is that it was working an hour ago and it seems to have spontaneously stopped functioning.

commented

I'm having the same issue. It's making the fusion reactor completely useless.

commented

Your issues are addressed by #309 and #310 for 1.19.2; I will backport the PRs to 1.18.2 should the interest arise

commented

I backported to 1.18.2 the other day.