
Bug: Potions don't apply unless sword/axe is in offhand.
Akitori opened this issue ยท 6 comments
Howdy! I've been testing the mod, was confused when the first sword i tried it with didn't work. I tried left clicking, right clicking, then swapping to offhand.
swapping to offhand lets me use my mainhand weapon while applying the effects from the offhand. Really really neat, buttt I doub that's the effect you're going for.
Though that would be incredibly useful for shields.
Anyhow yeah, latest release, forge35.1.28
If I understand you right it is the correct way.
Intended way is: Potion in off hand, Tool in main hand. Tool does a "use" animation and bottle changes to empty.
Timestamp of a showcase showing the correct way: https://youtu.be/Xz9Q1UV5-jQ?t=43
Did this answer your question or did I misunderstand you?
dis. only stops doing this on a world reload.
Thank you for the video!
I've tried to replicate it without any success. My theory is that some other mod screws up "LivingHurtEvent" that the mod uses to apply the effect. Only way I can further check the issue is if you send a mod list or a zip with all the mods used (Preferably a zip because then I have the exact same setup to test)
It seems unusually difficult to replicate.
here's the entire Zip.
https://www.dropbox.com/s/qkqwkb4wzbbhusu/testing.zip?dl=0
i will continue testing to figure out what causes it.