
Alex's caves causes weird shadow when using Distant horizons
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can not work together now. you need to remove the "client.LightTextureMixin" from mixins json file. Cave mod seems do some thing strange here.
I confirm this happens on 1.20.1
- Neoforged 47.1.106
- alexscaves-2.0.2
- citadel-2.6.2-1.20.1
- DistantHorizons-fabric-forge-2.3.2-b-1.20.1
Removing the mixin as joe-vettek said works, and so does disabling biome_ambient_light_coloring
in the client config.
Which is weird because it's already supposed to ignore that when distant horizons is present?
Ooooh theory!
Maybe the checkmodcompability call is supposed to be outside this if?