
Magnetic Caves: Both Neodymium variants have no effect on armour
Bendycrate opened this issue ยท 2 comments
I've been playing with Neodymium in both survival and creative, trying to figure out how neodymium interacts with iron armour
whenever i walk by neodymium in a cave, it has zero effect on my iron armour. powering a magnet and standing in front of it doesn't push or pull me. i can't walk up the side of Scarlet Neodymium either, it just acts like a regular block.
Forge Version: 47.3.0
Minecraft 1.20.1
Alex's Caves Version: 2.0.2
Maybe another mod is causing this issue, i don't really know. Are there any known incompatibilities?
Here is a list of the other mods I have installed:
I'm running tests by disabling and enabling certain mods, I'll report back if i find anything in the meantime
!UPDATE!
The cause of the issue has been found. the Mod "More Minecarts & Rails" is causing this issue. removing the mod restores the features of the Magnetic Caves!
i have yet to explore the other caves. if i find any issues then, ill look for an incompatibility and report it here. if you wish to close this thread, i won't open a new thread as to not cause any further inconvenience
as to why more minecarts and rails is causing this, the only idea i have is that the mod adds a levitation rail similar to the magnetic caves. maybe those 2 dont like being in the same instance? it seems a little silly, but its all i have to go off. maybe this will be of some use if the creator chooses to patch this
thats all i have to say :)