Embedium++ overrides Ambient Biome Lighting
Bonkjumper opened this issue ยท 1 comments
Originally, I was having an issue where the ambient lighting would not work in the places they were intended for however after some testing, I found that Embediums True Darkness feature causes the lighting to not function, as soon as it is disabled the lighting works as intended.
This was tested on Forge 47.2.0