map does not correctly show the location of the cavea and locate command does not locate biomes too far away
SakuraiYoshiyami opened this issue ยท 2 comments
Hello Alex, here again, I preferred to write it separately because it was a lot to write and I preferred to write it in a separate place
I realized that in this seed, at least for me, in the world spawn place, this error appears
with seed -7635579772195239644 and coordinates
and also, when generating the map, it shows the wrong place where the real cave is
If I go to this location, I can go thousands of blocks without finding the place
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Now, I realized something else, if I go too far from the spawn of the world, for example by teleporting to the primordial cave, I can now locate the cave with the /locate command, an example
If I go to that location, a totally different map is generated, and if I go to that place, I will be able to find the cave without problems
If I go to the place where the locate command tells me, I appear right where the map tells me where I should go
If this bug is confirmed, I can theorize that the map uses the locate command to locate the position of the cave, but since the locate command does not work, it sends a random location that does not exist, but when the locate command works, it does send correct information on the map
If all this is true, I would propose another method to locate the caves, such as the biome or plenty biome finder that you already have integrated into your mod, you could look for other ways to locate your biome, since it seems that the locate command can present problems if the cave is too far away, and therefore can confuse the map, if it is based on the locate command
That's all for now Alex, the truth is that it was frustrating for me to go to a location and dig down and not find anything :(
/locate can send wrong information as well, though rarely, it can send you to the wrong biome, and due to the code being open for everyone to see, it should be easy to check if it uses said command.
/locate can send wrong information as well, though rarely, it can send you to the wrong biome, and due to the code being open for everyone to see, it should be easy to check if it uses said command.
ok, thank you very much, after I took a look at the code, the truth is I'm very beginner with the code so I will try to understand what is happening with my little knowledge