[1.18.2] Lava surface becomes reflective and 'watery' when using with shaders
RedBeast1959 opened this issue ยท 4 comments
alexsmobs-1.18.6.jar
citadel-1.11.3-1.18.2.jar
rubidium-0.5.3a.jar
oculus-mc1.18.2-1.2.5a.jar
With current alex's mobs 1.18.2 version, lava with shader looks like reflective 'water', even if I use shader compat config.
This problem doesn't happen in previous 1.18.2 version( alexsmobs-1.18.5.jar )
alexsmobs-1.18.5.jar with Complementary Reimagined shader
alexsmobs-1.18.6.jar with Same shader, same location
Yeah I'm seeing lava rendered as water with SEUS Renewed. Shader Compat option set to true.
Yeah I'm seeing lava rendered as water with SEUS Renewed. Shader Compat option set to true.
where can i find the Shder Compat?
Yeah I'm seeing lava rendered as water with SEUS Renewed. Shader Compat option set to true.
where can i find the Shder Compat?
In your config files, its stored in a .TOML file but even then turning it on doesn't really seem to do much for the issue