Alex's Mobs

Alex's Mobs

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[1.18.2] Lava surface becomes reflective and 'watery' when using with shaders

RedBeast1959 opened this issue ยท 4 comments

commented

alexsmobs-1.18.6.jar
citadel-1.11.3-1.18.2.jar
rubidium-0.5.3a.jar
oculus-mc1.18.2-1.2.5a.jar

With current alex's mobs 1.18.2 version, lava with shader looks like reflective 'water', even if I use shader compat config.
This problem doesn't happen in previous 1.18.2 version( alexsmobs-1.18.5.jar )

2022-09-10_19 02 45

alexsmobs-1.18.5.jar with Complementary Reimagined shader

2022-09-10_19 06 19

alexsmobs-1.18.6.jar with Same shader, same location

commented

Yeah I'm seeing lava rendered as water with SEUS Renewed. Shader Compat option set to true.

commented

Yeah I'm seeing lava rendered as water with SEUS Renewed. Shader Compat option set to true.

where can i find the Shder Compat?

commented

Yeah I'm seeing lava rendered as water with SEUS Renewed. Shader Compat option set to true.

where can i find the Shder Compat?

In your config files, its stored in a .TOML file but even then turning it on doesn't really seem to do much for the issue

commented

Yeah I'm seeing lava rendered as water with SEUS Renewed. Shader Compat option set to true.

where can i find the Shder Compat?

In your config files, its stored in a .TOML file but even then turning it on doesn't really seem to do much for the issue

i cant find it