[Feature Request] Support KubeJS
EvanHsieh0415 opened this issue ยท 5 comments
like
ServerEvents.recipes(event => {
event.recipes.alloyForgery.forging(
{ // Output
priority: Array, // if ${default} isn't tag: Optional, default: [${default}]
default: String,
count: Number // Optional, default: 1
},
[ // Input[]
Item / Ingredient,
...
]
).overrides(Object) // Optional, default: {}
.minForgeTier(Number) // Optional, default: 1
.fuelPerTick(Number) // Optional, default: 5
})
I really don't understand the need here. Dosn't KubeJS allow for JSON Injection for custom recipes? Why add support for something that will be required to maintain compatibility and a feature used as a Fancyer wrapper than custom?
More info on what your requesting and the reason for such would allow for better evaluation of this.
First of all, I apologize for my previous use of "require". I'm not very familiar with English, which caused me to use the wrong vocabulary.
Furthermore, this mod is suitable for modifying recipes in modpacks, and if it supports KubeJS, it can improve development efficiency. However, if modpack developers use event.custom built into KubeJS, it will make the code redundant and difficult to maintain.
Given that Alloy Forgery recipes are already perfectly usable using just standard KubeJS features, we won't be implementing and thus maintaining any specific support.
Cheers